101 Things I Learned In Architecture School

Author: Matthew Frederick
Publisher: Mit Press
ISBN: UVA:X030233698
Size: 15.69 MB
Format: PDF
View: 64

These 101 concise lessons in design, drawing, the creative process and presentation, provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum.

An Architectural Approach To Level Design

Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 9781466585423
Size: 10.94 MB
Format: PDF, ePub, Mobi
View: 20

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

101 Things I Learned In Engineering School

Author: Matthew Frederick
Publisher: Hachette UK
ISBN: 9781455509799
Size: 12.32 MB
Format: PDF, Docs
View: 37

In this unique primer, an experienced civil engineer and instructor presents the physics and fundamentals that underlie the many fields of engineering. Far from a dry, nuts-and-bolts exposition, however, 101 THINGS I LEARNED® IN ENGINEERING SCHOOL probes real-world examples to show how the engineer's way of thinking can-and sometimes cannot-inform our understanding of how things work. Questions from the simple to the profound are illuminated throughout: Why shouldn't soldiers march across a bridge? Why do buildings want to float and cars want to fly? What is the difference between thinking systemically and thinking systematically? How can engineering solutions sympathize with the natural environment? Presented in the familiar, illustrated format of the popular 101 THINGS I LEARNED® series, 101 THINGS I LEARNED® IN ENGINEERING SCHOOL offers an informative resource for students, general readers, and even experienced engineers, who will discover within many provocative new insights into familiar principles.

Baukunst F R Softwarearchitekten

Author: Jan Peuker
Publisher: entwickler.Press
ISBN: 9783868026405
Size: 16.19 MB
Format: PDF, ePub, Docs
View: 64

Technologiearchitektur hat nicht viel mit Realweltarchitektur gemein, auch wenn Softwarearchitekten das gerne so hätten. Aber die IT-Welt ist genauso wenig Sandkasten wie der Rest der Bauwelt. Dies ist ein Lesebuch durch Geschichte und Konzepte der Gebäudearchitektur und Stadtplanung, ohne Anspruch auf Vollständigkeit oder Wunderlösungen. In einer IT-Welt von agiler und evolutionärer Softwareentwicklung, Servicedesign, Fehlertoleranz, Resilienz, Informationsflüssen, adaptiver und reaktiver Software lohnt sich der Blick über den Tellerrand. Dieses Buch erzählt zehn Geschichten aus der Architektur mit dem Ziel, diese alte Freundschaft wieder aufleben zu lassen. Die Themen • Bausteinprinzip • Enterprise-Architekturen • Agile Softwareentwicklung • Software Craftsmanship • Einheit von Form und Funktion • Systems Engineering • Software Engineering • Softwarearchitektur • Projektmanagement • Netzwerkorganisationen

Lernen Von Las Vegas

Author: Robert Venturi
Publisher: Birkhauser
ISBN: 3764363622
Size: 19.75 MB
Format: PDF, Kindle
View: 48

Ausgangspunkt fur diese Veroffentlichung, die sich schon lange zu einem Klassiker der Architekturtheorie entwickelt hat, war ein Seminar mit dem Titel -Learning from Las Vegas, or Form Analysis as Design Research- an der Fakultat fur Kunst und Architektur der Yale University 1968."