Mastering Sfml Game Development

Author: Raimondas Pupius
Publisher: Packt Publishing Ltd
ISBN: 9781786466846
Size: 15.20 MB
Format: PDF, ePub, Mobi
View: 97

Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

This Is How

Author: Augusten Burroughs
Publisher: Picador
ISBN: 1250032105
Size: 11.33 MB
Format: PDF, ePub, Docs
View: 42

From the #1 New York Times bestselling author of Running With Scissors comes a groundbreaking book by Augusten Burroughs that explores how to survive what you think you can't. If you're fat and fail every diet, if you're thin but can't get thin enough, if you lose your job, if your child dies, if you are diagnosed with cancer, if you always end up with exactly the wrong kind of person, if you always end up alone, if you can't get over the past, if your parents are insane and ruining your life, if you really and truly wish you were dead, if you feel like it's your destiny to be a star, if you believe life has a grudge against you, if you don't want to have sex with your spouse and don't know why, if you feel so ashamed, if you're lost in life, if you have ever wondered, How am I supposed to survive this? This is How.

Skygods

Author: Sarah Latchaw
Publisher: Simon and Schuster
ISBN: 9781623420871
Size: 18.95 MB
Format: PDF, Kindle
View: 79

Kaye Trilby and her ex-husband, world-famous author Samuel Cabral, vowed to fight for their rekindled love in rain or shine. They didn’t realize they’d be caught in a deluge so quickly. A near-fatal skydiving accident shows Kaye how her reckless behavior affects the ones she loves. But while she knows Samuel is afraid to lose her again, she isn’t ready to give up the thrill of the wild backcountry. Something darker is slipping into Samuel’s mind, though. The specters of his past are re-emerging. His polish is deteriorating, just as all of Hollywood is bracing for his blockbuster book-to-movie adaptation. When he appears on Kaye’s doorstep late one night in a rumpled tuxedo, erratic and agitated, it seems that romance with her ex might be her biggest leap yet. A string of failed relationships has pushed Samuel to the brink, the fall-out leaving him in a dark place—a place where Kaye is powerless to help him. She is reluctantly drawn back into Samuel’s glittering and backbiting world of celebrity, all the while clinging to the steadfast peaks of home.

A Dictionary Of Social Work And Social Care

Author: John Harris
Publisher: OUP Oxford
ISBN: 9780191039225
Size: 20.69 MB
Format: PDF, ePub, Mobi
View: 81

This new dictionary provides over 1,500 A-Z definitions of terms from the field of social care, concentrating on social work as a significant area within this field. Covering social work theories, methods, policies, organizations, and statutes, as well as key terms from interdisciplinary topics such as health and education, this is the most up-to-date dictionary of its kind available. It also provides extended entries on specialisms such as children and families, domestic violence, and residential care. Useful appendices include a glossary of acronyms and a Table of Legislation, Regulations, and Codes of Practice. Entry-level bibliographies and web links provide further resources and the web links are listed and regularly updated on a dedicated companion website. A Dictionary of Social Work and Social Care is a must-have for students of social care and related subjects, as well as for qualified social workers undertaking continuing professional development programmes.

Sex Gender And Sexuality

Author: Professor of Sociology and Women's Studies Abby L Ferber
Publisher: Oxford University Press, USA
ISBN: 0190278641
Size: 17.87 MB
Format: PDF, ePub, Docs
View: 46

Pushing the boundaries of traditional sex, gender, and sexuality theories, this edited volume brings together classic and cutting-edge works that will engage and challenge students. Now in its third edition, Sex, Gender, and Sexuality: The New Basics features many vibrant voices in the ongoing dialogue between gender and sexuality studies, constructing a compelling new model for making sense of gender and sexuality. It integrates a variety of selections, including first-person accounts and narratives, poems, theoretical analyses, and critiques of existing research. In addition, the editors have created a unique glossary that provides current definitions of both basic and leading-edge terms.

Fervid Filmmaking

Author: Mike Watt
Publisher: McFarland
ISBN: 9780786493357
Size: 12.94 MB
Format: PDF, ePub
View: 12

"For film professionals and buffs, the term "Kitchen Sink movies" refers to those films that take severe right-angle turns at unexpected moments. This volume provides in-depth examinations of 60 of these cultural oddities. By putting these unusual films into cultural context, this work promotes an under-appreciated but fascinating facet of moviemaking"--Provided by publisher.

Sfml Game Development By Example

Author: Raimondas Pupius
Publisher: Packt Publishing Ltd
ISBN: 9781785283000
Size: 12.85 MB
Format: PDF, Docs
View: 68

Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.